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Manage Media

Normalize Audio

Prepare consistent audio with LUFS target loudness, dynamic range, and true-peak controls.

Why normalise audio

Normalisation can make dialogue and long-form media more consistent before a finished export or editor handoff. Sequence provides controls for target loudness, dynamic range, and true-peak limiting. Read Why LUFS Matters for more context.

This is useful when an interview is too quiet, a podcast has uneven levels, or you want the exported edit to start from a cleaner audio baseline before finishing it in your editor.

Key controls

Target loudness is measured in LUFS. Dynamic range controls how strongly Sequence evens out quieter and louder sections. True-peak limiting sets the output ceiling.

Sequence includes Social, Podcast, and Film presets. You can also set target LUFS, dynamic range, and true peak manually. Treat presets as starting points and confirm the current delivery specification for the job.

Applying normalisation

Before applying the settings, choose Preview to audition representative sections of the media. Switch between Original and Normalised while the preview is playing, and move between the available sample ranges to compare different parts of a long recording. Changing the settings regenerates the preview.

When you apply the preview or run Normalize Audio, Sequence creates a prepared sidecar file instead of changing the original media. The project then uses that audio for playback and export. Leaving preview restores the player to its previous position and playback state.

You can continue using Sequence while the normalisation job runs, and the Action Center keeps track of progress.

Managing normalised audio

The metadata pane shows normalised audio as a prepared asset. If the file moves, relink it instead of processing the source again. Delete the prepared file when you want the project to return to its other available audio.

Variants and export

Normalisation is stored per variant, so one version can use prepared audio while another keeps the source. Finished media, Final Cut Pro, and DaVinci Resolve exports use the audio selected for the active variant.